8:45AM Doors Open and check in @ Sych Drywall
9AM Finals Start for 1st-16th position
Once the finals start there is no practice allowed on the machines that are in the finals.
Top 16 Players from the Main Event Qualifying will play in the Finals. If someone doesn’t show up, the 17th or next highest person from qualifying will take their place. The format will consist of 3 rounds of 4 game banks. Groupings for the first round will be (1st, 8th, 9th, 16th), (2nd, 7th, 10th, 15th), (3rd, 6th, 11th, 14th) (4th,5th,12th,13th) Games will be played one at a time. High seed in each group will get a choice of Bank and game and Order on the 1st game and they get game pick for the whole playoff. Subsequent games the order choice is reversed with 4th place getting to pick first, then 3rd place next, etc. Scoring will be 3/2/1/0 for each of the 4 games. Top 2 advance bottom 2 are eliminated. Should there be a tie for 2nd/3rd place a 1 game playoff will be played by the 2 affected players. That game will be chosen at random by the TD if needed.
The 8 eliminated players from the 1st round will be ranked 9th-16th according to how many points they accumulated in this round. Ties will not be broken.
In the semifinal Round, the players advancing from the previous round will be reseeded according to their original ranks and divided into four groups as follows.
The 4 eliminated players from this round will be ranked from 5th-8th based on the accumulated points from this round. Ties will not be broken.
The four remaining players advance to the final round. The final round is conducted in the same manner as the Semifinal Round. The total scores for this round will determine the ordering of the winners. All ties in the final round are considered significant and will be broken with a 1 game playoff. The final reporting of points to IFPA will show 1st-4th place with no ties.
Top 4 Trophies/Plaques and Top 8 Cash Prizes
Event 2: Sych Drywall Pumpkin Spice Main Event 12 Round Match Play Qualifying
IFPA 190%+ TGP
8:15 AM Doors Open Practice @ Sych Drywall
9AM Tournament Starts
This is a Group Match Play Qualifying with Random Pairings to start and tiered swiss thereafter if available. If Tiered Swiss is not available then we will do Swiss. 12 rounds in total alternating between EM and SS/DMD games. 7/5/3/1 scoring. After 12 rounds the Top 12-16 Players make the Main Playoffs on Saturday. We will not have ‘B’ playoffs, you either make the playoffs or you don’t. Everyone will be seeded 1-16. Automatic Tie Breakers will be turned on. The exception to Automatic Tiebreakers will be for 16th position. That position will have a 1 game playoff drawn at random by the tournament director immediately at the conclusion of qualifying. This will be done so all players know who are in the finals, who has a choice of banks, and who they are playing in the 1st round. Playoffs will be Groups of 4 players, 3 Rounds Total on 4 Game Banks with 3/2/1/0 scoring. Top 2 advance Bottom 2 Eliminated. Final position 1st-16th will be determined solely by your play in the playoffs. No points carry over from qualifying. 16th position is significant. All players who are tied at 16th who participate in the 1 game playoff who do not end up in the top 16 will have their final position in the tournament determined by the score of this one game playoff. So if 10 people are tied for 16th and only 1 makes it to the final the other 9 will have 17th-25th position will be determined by their finishing score/position on that tiebreaker game.
Event 1: Pumpkin Spice Kickoff Event Max Matchplay
6:30pm tournament starts @ Phantom Amusement at The Forks
Max Matchplay format with each competitor playing a select amount of games within the time limit. The top 4 players at the completion of the event will play off in a best of 3 game, 4 player matchplay final
Qualifying will be completed using the next.matchplay.events software. First, each machine is assigned to two players. The remaining players are placed in one central waiting room once a match is completed. Both players return to the tournament directors desk to record results. Players then wait in the waiting room on the matchplay software until the next group of matches is drawn. Qualifying ends when all competitors have played 10 games or more based on time. Balanced play order and arena assignment will be used.
Top 4 proceed to the finals. Best of 3 games. 4 player matchplay final. Machines are chosen at random. Highest seed chooses playing position, second seed chooses second, etc. on subsequent games, the person with the lowest score on the previous game gets to choose position first. 4/2/1/0 scoring
Start at 7pm @ Phantom Amusement 1 Forks Market Rd, Winnipeg, Mb
Head to head strike knockout tournament. 2 players at each game playing head to head. Loser of game gets a strike. Once you have 3 strikes you are eliminated from the tournament.
$10 entry fee
Cash Prizes for 1st, 2nd, 3rd
Beat the Clock Pinball Tournament format. Group Match Play (4/2/1/0) scoring with Swiss Style Seeding. Tournament length will be based on time and not the number of rounds played. Will run from 7:00pm-9:45pm (no new round will start after 9:45 PM). The last round will be whatever round we are on at 9:45PM and we will complete that round. Ties will be broken based on how many 1st’s & 2nd’s each player has. If still tied after that (in a top 4 placement) a 1 ball playoff will be done on Aladdin’s Castle to determine the winner of the tiebreak.
Cash prizes will be given to 1st, 2nd, 3rd, and 4th
Location: Phantom Amusement 1 Forks Market Rd, Winnipeg MB
Max Matchplay format with each competitor playing a select amount of games within the time limit. The top 4 players at the completion of the event will play off in a best of 3 game, 4 player matchplay final.
Qualifying will be completed using the next.matchplay.events software. First, each machine is assigned to two players. The remaining players are placed in one central waiting room once a match is completed. Both players return to the tournament director’s desk to record results. Players then wait in the waiting room on the matchplay software until the next group of matches is drawn. Qualifying ends when all competitors have played 10 games or more based on time. Balanced play order and arena assignment will be used.
Top 4 proceed to the finals. Best of 3 games. 4 player matchplay final. Machines are chosen at random. Highest seed chooses playing position, second seed chooses second, etc. on subsequent games, the person with the lowest score on the previous game gets to choose position first. 4/2/1/0 scoring.
Beat the Clock Pinball Tournament format. Group Match Play (7/5/3/1) scoring with Swiss Style Seeding. Tournament length will be based on time and not the number of rounds played. Will run from 7:00pm-10:30pm (no new round will start after 10:30 PM). The last round will be whatever round we are on at 10:30 PM and we will complete that round.